Sunday, November 14, 2010

Week 2: Developing your Personal Game Plan

After reviewing the NETS-T standards, there are several areas that I wish to learn more about. The two areas I would like to focus on are:

v F Faciliate and Inspire Student Learning and Creativity with a concentration on engaging learning with students, colleagues, and others in face-to-face and virtual environments

Design and Develop Digital-Age Learning Experiences and Assessments with a concentration on personalizing learning activities to address students’ diverse learning styles by using different digital tools

My GAME Plan

Goals: Create a lesson-Think about what the students need to know and what tools can help facilitate their learning.

1. Develop lessons that explore virtual environments that allow students to feel like they are in a real-world experience. For example, being at a Civil war battlefield through programs like Google earth or various websites.

2. Develop lessons that address various modalities to accommodate all learning styles. Create lessons that have students creating or doing something using their voices or music.

Actions-Teach the lesson

1. Connect to virtual environments and implement lessons.

2. Use various tools such as webquests, wikis, podcasts, and blogs to facilitate learning

Monitor-Monitor Student Learning

1. Assess students through formative and summative assessments

2. Develop and implement self-assessments to gain feedback from students on their progress. Use these assessments to modify goals.

Evaluate- Evaluate student progress

1. Communicate with students and discuss use of technology. What could change? What did they like?

References:

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

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Dingle, Ireland

Dingle, Ireland
My Favorite Place